4 Minutes and 33 Seconds of Uniqueness

It’s an exploration to what actually defines a game. You can win or fail in the game, but there is no user input or interactivity of any kind. I was tempted to leave the graphics out completely, but I figured that the white progress bar is abstract enough.
— Petri Purho
Developers: Petri Purho, Heather Kelley, Jonatan Söderström
Release Date: February 2, 2009
Platform: PC
Price: Free
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February 04, 2009
Cactus / Heather Kelley / indie games / 4 Minutes and 33 Seconds of Uniqueness / Jonatan Söderström / Petri Purho
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