Blush
We’re aiming for simple gameplay: destroy enemies and collect their powers to increase your own.
— Matthew Wegner
Developer: Flashbang Studios
Release Date: March 1, 2009
Platform: Browser, Unity
Price: Free
You can follow the development of Blush on the Blurst dev blog.
January 21, 2009
Flashbang Studios / indie games / Blush / Matthew Wegner / Unity
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