These blog posts are tagged “Giant Robot”

Giant Robot 66 is finally here, and I have a few worthy reasons you should pick it up:
- Scott Pilgrim Cover/Bryan Lee O'Malley Interview!
- I did an interview with Edmund McMillen (that's what you are looking at above) about Super Meat Boy and other incredibly interesting topics.
- Gaijan Games Interview!
- Indie love in the Players Club section, including Bit Pilot, Desktop Dungeons, Hydorah and Rainblood: Town of Death
Check the gallery for more photos and words. If you don't know any local stores that carry it, you can always buy the mag from the Giant Robot online shop.
Adam
July 26, 2010
Bryan Lee O'Malley / Edmund McMillen / Gaijin Games / Giant Robot / interview / Scott Pilgrim / Super Meat Boy
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I traveled down to San Diego with Anthony to check out Comic-Con this weekend. It's exhausting, but worth it to hang out with cool people and snag some unique shtuff. This year I went for quality over quantity. Check out the gallery to see the goods and drool over the coolest business card ever.
Adam
July 26, 2010
Angie Wang / Comic-Con / comics / Dave Roman / events / Giant Robot
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we're doing it again // celebrate the golden triangle // rsvp on facebook
Check out the official deetz below and come party with us:
Giant Robot Presents:
Game Night 2 with Bryan Lee O'Malley
Saturday, August 21, 2010, 5:00 - 10:00 p.m.
GR2
2062 Sawtelle Blvd.
Los Angeles, CA 90025
http://gr2.net/
310.445.9276
In conjunction with the Attract Mode videogame culture shop, Giant Robot is proud to host Game Night, a new event that takes place at GR2 every two months. Each evening will feature a different developer and its games in a relaxed, community-building setting.
For Game Night 2, Giant Robot is pleased to present artist Bryan Lee O'Malley, who will be celebrating the sixth and final installment of his Scott Pilgrim comic-book saga (adapted into a movie directed by Edgar Wright for Universal) and playing the brand new Scott Pilgrim video game (published by Ubisoft with art direction by Paul Robertson and music by Anamanaguchi).
O'Malley will sign volumes of Scott Pilgrim from 5:00 - 7:00 p.m.
Games will be played from 7:00 - 10:00 p.m.
Bryan Lee O'Malley is also featured as the cover artist of the July-August issue of Giant Robot magazine. Giant Robot was born as a Los Angeles-based publication about Asian, Asian-American, and new hybrid culture in 1994, but has evolved into a full-service pop culture provider with shops and galleries in Los Angeles, San Francisco, and New York City, as well as an online equivalent.
Game Night 2 will take place on August 21 from 5:00 - 10:00 p.m.
For more information about Game Night, GR2, or Giant Robot magazine, please contact:
Eric Nakamura
Giant Robot Owner/Publisher
eric@giantrobot.com
(310) 479-7311
###
Adam
July 14, 2010
Bryan Lee O'Malley / events / Game Night / Giant Robot / Los Angeles / Scott Pilgrim
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Yes, it will be fun as all get out // Yes, you are invited // rsvp on bookface
Forget all those snobby E3 parties for "industry only" folks; we're taking it to the streets (or at least to the parking lot).
We're throwing an E3 party this Monday night at GR2 in the calm before the storm. Come hang out with your friends, relax, and enjoy fun games and delicious food before the flurry of craziness begins Tuesday morning.
This is the first Game Night at Giant Robot. It's a bi-monthly low-key event we're running to help build up the VG community in LA. This first one is all about the excellent Bit.Trip series by Gaijin Games. The equally excellent Gaijin Games crew will be in attendance, so here's your chance to school them at their own games.
More reasons to come:
- Games projected on the side of the building (!)
- Bit.Trip themed menu items next door at Giant Robot's restaurant: gr/eats
- Photo-realistic graphics and life-like conversation system
- Because I love you
Check out the the press release for the nitty gritty. (Thanks for putting the release together, Martin!)
FOR IMMEDIATE RELEASE - Pre-E3 Party at GR2
Game Night with Gaijin Games
Monday, June 14, 2010, 7:30 - 10:00 p.m.
GR2
2062 Sawtelle Blvd.
Los Angeles, CA 90025
gr2.net
(310) 445-9276
In conjunction with the Attract Mode videogame culture shop and LA Game Space, Giant Robot is proud to host Game Night, a pre-E3 party putting a spotlight on Gaijin Games. Gaijin Games is a small indie studio from Santa Cruz, CA that makes the Bit.Trip series of retro pixelated games for the Wii. Their work will be projected on the side of the building and the actual developers will be in attendance to hang out and play with fans. There will also be Bit.Trip-themed food available at gr/eats.
Game Night is a new event that will be taking place at GR2 every two months. Each evening will feature a different developer and its games in a relaxed, community-building setting. Because of the onset of E3, many members of the videogame industry are expected to attend the inaugural gathering, which will be a great opportunity for the game-playing public since most parties related to the Electronic Entertainment Expo are invitation-only.
Giant Robot was born as a Los Angeles-based magazine about Asian, Asian-American, and new hybrid culture in 1994, but has evolved into a full-service pop culture provider with shops and galleries in Los Angeles, San Francisco, and New York City, as well as an online equivalent.
Game Night will take place on June 14 from 7:30 - 10:00. For more information about Game Night, GR2, or Giant Robot magazine, please contact:
Eric Nakamura
Giant Robot Owner/Publisher
eric@giantrobot.com
(310) 479-7311
###
Adam
June 10, 2010
events / Gaijin Games / Giant Robot / indie games / Bit.Trip / Los Angeles
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Mario is monster, running around shouting "Yippee!" and "Wahoo!" as he crushes the skulls of those defenseless goombas. Poor guys, they don't even have arms to shield their vision from the approaching doom.
One day he might use his fire flower to burn them alive. Maybe he'll feed them whole to his dinosaur steed.
True horror, however, is witnessed when Mario dons his tanooki suit, when the animal brutality is made manifest in his physical form. Pray that he doesn't find you then, little goomba. Pray that infamous whisper never reaches your ear: "It's-a me, Mario..."
––
Untitled pen on paper drawing by Grant Reynolds for the Game Over 3 show currently open at GRSF. And—lucky you—it's still available for purchase.
Adam
March 20, 2010
art / Giant Robot / Grant Reynolds / Mario
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The Game Over 3 opening was on Friday night at GRSF. Unlike last year I wasn't involved in producing any artxgame collaborations for the show this time, which was actually pretty nice. Last year was awesome, but this year I got to relax and enjoy the art and good vibes.
The art was even more impressive this year! I personally have soft spot for Calvin Wong's the twenty five year old itch and the wooden SNES cartridges by Team Macho. Check out the gallery below for more photos, and make sure you get to GRSF before the show ends on April 14th. If you can't make it to the show, you can also buy pieces at GRSF's online gallery. (At the time of this post, they haven't updated the gallery with the Game Over 3 pieces yet.)
Adam
March 16, 2010
art / Calvin Wong / Derek Yu / Giant Robot
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This Saturday, November 7th, in Little Tokyo! DATA BEEZ West Coast Micro Tour show 1 of 4.
This stop includes a chip music workshop at the Japanese American National Museum at 2PM and a live concert next door at the Chop Suey Lounge at 8PM. Both will feature minusbaby, starPause, crashfaster and Trash80 with visuals by Paris and Daniel Rehn.
If you've been waiting to check out Giant Robot's Biennale 2 at JANM, this is the absolute best time to go. Instead of paying the normal $9 museum admission fee, come with flier in hand to get access to the Biennale exhibition, the chip music workshop, AND the concert at Chop Suey all for $5. Learn about chiptunes, play some indie games, enjoy the art and then walk over to Chop Suey for epic chip beatz.
From databeez.com:
Chip music - an avenue of audio and visual exploration for artists choosing to adopt vintage video games as a deliberate, aesthetic choices - has enjoyed enormous success for over a decade on the East coast with world-class events the Blip Festival, Pulsewave and recent newcomer, 8static.
For the first time ever, Data Beez is spreading those same addictive, low-tech sounds across the West. It signals an evolving movement and sets a precedent for the future of chip music on the West Coast.
Directions to DATA BEEZ: LA View Larger Map
The show is this Saturday, so I need your help letting people know about it! Spread the word with the web flier and the print flier. (Don't forget to print out the flier to get $4 off admission!)
Adam
November 02, 2009
Chiptunes / crashfaster / minusbaby / Paris / starpause / trash80 / Daniel Rehn / Giant Robot
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Eric and I teamed up Kyle Pulver and J Otto Seibold to make the 5th game in the artxgame series, Jottobots. The game is the center of J Otto's solo (besides the game) art show tonight at GR2. The art will remain on display until July 8th, but you only have one night to come check out the game.
Kyle worked long hours on Jottobots, and that time and attention is apparent as soon as you see the game in action. Combine the quirky character art by J Otto with clever level design, a slick 2D engine and tons of hidden secrets and you have the World's Greatest 5-minute Metroidvania. Yes, I just went there.
Come play with us!
June 13 - July 8, 2009
Reception: Saturday, June 13, 6:30 -10:00
GR2
2062 Sawtelle Blvd.
Los Angeles, CA 90025
gr2.net
(310) 445-9276
Adam
June 13, 2009
art / artxgame / events / Giant Robot / indie games / Jottobots / J Otto Seibold / Kyle Pulver
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I'm super grateful to the guys at Area5 for devoting a good chunk of their latest CO-OP episode to the Game Over/Continue? event. The whole episode is great (even the Squarespace commercial is worth watching), but if you want to scrub ahead to the GO/C coverage, it starts at about the 27 minute mark.
It's an entire episode focusing on indie games, starting with innovative IGF titles like Blueberry Garden and The Unfinished Swan and finishing with an extended look at the art and games of Game Over/Continue.
These guys know what they are talking about. It's not surprising that the best video coverage of the videogame scene is being created by people who understand and appreciate indies as much they do the mainstream.
I was bummed at the thought of The 1UP Show coming to an end. But since its rebirth as CO-OP, I think the show has been better than ever. Like Jason says in the episode, they are free to cover what they want instead of doing things like running around GDC trying to film trailers and other nonsense. Hmmm, freedom and time to focus on quality… It's amazing what a little bit of independence can do.
Adam
April 06, 2009
Anna Anthropy / Area5 / art / artxgame / Cactus / Calvin and Hellen's Bogus Journey / CO-OP / Derek Yu / Deth P Sun / events / Game Over/Continue? / Giant Robot / Hellen Jo / indie games / Octopounce / Jonatan Söderström / Petri Purho / Saelee Oh / San Francisco / Souther Salazar
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Wow. The Game Over/Continue? show at GRSF last Friday was crazy and fun. A big “Thank You!” to everyone who came, all of the game makers and artists, and the whole Giant Robot crew. Hugs and thanks are also in order for Brandon Boyer, Jenn Frank and Eric and JC over at Tiny Cartridge who all did a lot to help promote the show.
I drove up to San Francisco on Wednesday, and by Thursday night I was starting to stress just a little bit. Only Anna and Saelee had finished their game, and Cactus hadn’t even started yet! Luckily that night Cactus, Derek, Hellen, Calvin and I were able to make a trip over to Deth’s studio. Cactus started coding while Deth was painting and scanning his art. A part of me thinks Cactus was procrastinating just to prove that his GDC lecture, Four Hour Game Design, was more than just talk.
When everyone arrived at the show on Friday evening with their finished games, I was really impressed my mind was blown. All of the games were original, quirky and totally fun to play.
…that is, once you were able to push your way through the crowd and play them! There were way more people at the show than any of us had expected. People from every corner of the indie game scene showed up, and it was great to finally meet a bunch of “internet friends” in real life. It was particularly inspiring talking with Jim Munroe about all of the cool projects he has going on in Toronto.
Looking back through the pictures now, I’m noticing there were a bunch of people I didn't get a chance to talk to. Oh well, too many cool people, too little time. I guess we will have to wait until next year, Messhof, Tiff and Tale of Tales duo.
The games were only available to play the opening night of the show, but all the videogame-inspired art will be at the GRSF gallery until April 15th. If you are in San Francisco, you should definitely check it out. I’ll even provide a map for all you lazy lamb chops.
Keep checking the feed for another blog entry focusing on all four games from Game Over/Continue.
Update: Well, there's really no reason for me to give you a post summarizing the games when Brandon has already done it better than I could have.
Photos via my phone and Giant Robot’s Flickr
Adam
March 31, 2009
Anna Anthropy / art / artxgame / Cactus / Calvin and Hellen's Bogus Journey / Derek Yu / Deth P Sun / Eric Nakamura / events / Game Over/Continue? / Giant Robot / Hellen Jo / indie games / Octopounce / Jonatan Söderström / Petri Purho / Saelee Oh / San Francisco / Souther Salazar
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This drawing of a schoolgirl playing Donkey Kong is done in Sidney Pink's signature style. You might recognize his work from GRSF's recent For the Love of... group show. I love Sidney's simple visual style and how he portrays relationships in (sometimes) subtle ways.
Adam
March 24, 2009
art / events / Game Over/Continue? / Giant Robot / Sidney Pink
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In addition to the four indie game collaborations that will be playable at the Game Over/Continue? show this Friday at GRSF, there will be a ton of cool art.
These sewn vinyl Atari cartridges by Snaggs are based on old Activision games. They are big enough to plop your keister on at a local high school sporting event, but please don't do that!
Via Wonderland > Snaggs's Flickr
Adam
March 23, 2009
art / events / Game Over/Continue? / Giant Robot / Snaggs
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I can't wait to see everyone at the show!
What's this artxgame thing? Could there possibly be more collaborations in the future? Interesting…
Adam
March 16, 2009
Anna Anthropy / art / artxgame / Cactus / Derek Yu / Deth P Sun / events / Game Over/Continue? / Giant Robot / Hellen Jo / indie games / Jonatan Söderström / Petri Purho / Saelee Oh / San Francisco / Souther Salazar
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Brandon over at Offworld announced an exciting project today that I've been cooking up with Eric from Giant Robot.
The Game Over II show will open on March 27th at GRSF in San Francisco.
We've partnered up artists and indie game makers to create four new games that will be showcased at the event.
The Teams
If you are going to be in San Francisco for GDC, make sure to stop by! GRSF is only a few miles away.
Go check out the post at Offworld for all the details, and keep watching this blog and Giant Robot for more updates.
Also, a big ‘THANK YOU’ to all the artists and indies that are participating. I can't wait to play your games!
Adam
February 11, 2009
Anna Anthropy / art / Cactus / Derek Yu / Deth P Sun / Game Over/Continue? / Giant Robot / Hellen Jo / indie games / Jonatan Söderström / Petri Purho / Saelee Oh / San Francisco / Souther Salazar
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