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These blog posts are tagged “interview”

Why You Should Buy Giant Robot 66 if You Like Videogames or Are a Cool Person

Team Meat Interview in Giant Robot 66

Giant Robot 66 is finally here, and I have a few worthy reasons you should pick it up:

  1. Scott Pilgrim Cover/Bryan Lee O'Malley Interview!
  2. I did an interview with Edmund McMillen (that's what you are looking at above) about Super Meat Boy and other incredibly interesting topics.
  3. Gaijan Games Interview!
  4. Indie love in the Players Club section, including Bit Pilot, Desktop Dungeons, Hydorah and Rainblood: Town of Death

Check the gallery for more photos and words. If you don't know any local stores that carry it, you can always buy the mag from the Giant Robot online shop.

Adam
July 26, 2010
Bryan Lee O'Malley / Edmund McMillen / Gaijin Games / Giant Robot / interview / Scott Pilgrim / Super Meat Boy
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PixelJunk Shooter 2, Q-Games & Japanese Indie Game History Lessons



This interview with Dylan Cuthbert and Kentaro Yoshida of Q-games is all over the place in a good way. Find out about the history of Japanese indie games, Interdisciplinary collaboration, plans to move the PixelJunk series into 3D, and a bunch of other good stuff.

Adam
July 23, 2010
Dylan Cuthbert / E3 2010 / indie games / PixelJunk Shooter 2 / interview / Jeriaska / Kentaro Yoshida / Nobuoo
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Indie Pointy-Clicky: JBurger on Gemini Rue



Dang. I just realized that I never posted a few of the video interviews we did at E3! Luckily Gemini Rue looks just as good now as it did a month ago, so I think you still should be able to enjoy this.

Again, thanks to Jeriaska for the great job he did shooting and editing these!

Adam
July 23, 2010
E3 2010 / events / indie games / Gemini Rue / IndieCade / interview / Jeriaska / Joshua Nuernberger / Nobuoo
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E3 2010: Jenova Chen Discusses Journey



This is a fun one. Jenova Chen talks about his third title for the Playstation Network, Journey, a gorgeous online game that focuses on exploration. He also discusses thatgamecompany's approach to sound design and his previous collaborations with musicians Austin Wintory on flOw and Vincent Diamante on Flower.

Adam
June 21, 2010
E3 2010 / indie games / flOw / Flower / Journey / interview / Jenova Chen / Jeriaska / Nobuoo / thatgamecompany
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E3 2010: Ghost Trick Developer Interview



The Attract Mode x Nobuooo E3 2010 interview series continues! This interview is with the creators of Ghost Trick, an original title from Capcom for the DS. Director Shu Takumi and Producer Hironobu Takeshita of the Ace Attorney series discuss the creative process behind their upcoming Nintendo DS game, along with their collaboration with composer Masakazu Sugimori of Design Wave. Interpretation is by Capcom localizer Janet Hsu, with additional translation by musician Yoshi Miyamoto.

Ghost Trick was one of my favorite games of the show. If, like me, you were wondering how they created the smooth, flamboyant animation present throughout the trailer, make sure to watch the vid above.

Adam
June 20, 2010
Capcom / E3 2010 / Ghost Trick / Hironobu Takeshita / interview / Jeriaska / Nintendo DS / Nobuoo / Shu Takumi
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E3 2010: Composer Howard Drossin on the Splatterhouse Soundtrack



I teamed up with Jeriaska from Nobuoo to do some video interviews at E3. Jeriaska just finished editing the first interview, and this is actually one he did all by himself: interviewing, filming, editing, everything(!).

In the interview above, Grammy award-winning composer Howard Drossin discusses the soundtrack for the upcoming Splatterhouse reboot for PS3 and Xbox 360. Drossin touches on his past experiences and how they influenced this project, from working as a composer on 16-bit Sonic titles and other Genesis classics to playing in various metal and punk bands in the 80s.

I'll keep posting the videos as soon as they are edited and ready to go! Thanks to Jeriaska for all his hard work, and to Ben Ross for the pixel-perfect intro and outro.

Adam
June 18, 2010
E3 2010 / Howard Drossin / interview / Jeriaska / Nobuoo / Splatterhouse
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Interview: Annabelle Kennedy

and we'll be remembered together... TSH
Download desktop wallpaper version (1.5 MB)


Annabelle Kennedy is an artist, animator and game designer. I started following her work after finding some of her adorable indie game fan art. Since then, Annabelle has collaborated on a few different games, such as Self Destruct, and more recently has been working on her one-woman project, Tiny Survival Horror. Her work is already impressive, and I can't wait to see what she comes up with in the future.

Thanks for taking the time to answer my questions, Annabelle!

Continue reading...

Adam
January 24, 2009
Annabelle Kennedy / indie games / Tiny Survival Horror / interview / pixel art
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