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These blog posts are tagged “Sparky”

Star Guard Released



Sparky's Star Guard was one of the first games I covered when I started this blog back in January.

It's finally finished, and here are a few reasons you should go play it:

  • Plays like a minimalist Mega Man with less bosses.
  • Excellent visual design and animation.
  • Unlimited lives and generous checkpoints ward off frustration.
  • Time-tracking and point system encourage speed runs.
  • It's a Flash-based download, so it will work on PC + Mac.
  • It's free.

Also, check out Sparky's work-in-progress Tin Can Knight.

Via Pixel Prospector / indev

Adam
October 07, 2009
indie games / Star Guard / Sparky
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Star Guard

Star Guard is sort of an experiment for me. I have a tendency to get way too carried away with projects. This time I thought I'd try and set some rigid rules. So this game is my attempt at keeping things simple—mind you, feature creep set in after about three days.

This isn't the most amazing game on the face of the planet, but I'm trying to make it fun and user friendly. The goal is for it to be appealing to people of a variety of skill levels. As a player, we can complete the levels at a cautious pace, and still make it to the end of the game. But if we like, we can take on extra challenges and try for a higher score.

— Sparky

Developer: Sparky
Release Date: When it's done. [UPDATE 10/07/09: It's out! Go play it.]
Platform: Flash
Price: Free

You can follow the development of Star Guard on its TIGForums thread.

Adam
January 12, 2009
indie games / Star Guard / Sparky
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