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These blog posts are tagged “student”

WiiSpray 2nd Edition

The artworks created with the WiiSpray are not just temporary. You can save them on the server and take a look at them and work on them anytime.

The WiiSpray provides a framework of different possibilities yet without any specifications on how to use it. Every user decides for themselves what his or her creative expressions might be.

— Martin Lihs

WiiSpray was created by Martin Lihs for his master's thesis at Bauhaus University. It's another student–made project that uses projectors, videogame hardware and DIY ingenuity to make something incredible. It is not a videogame, which is a good thing.

I love how you plug the Wii Remote directly into the spray can add-on. That and the fact that this is running on Adobe Flash technology gives me hope that more than just engineering geeks will get the chance to experience some digital graffiti.

via Offworld > Hustler of Culture

Adam
April 02, 2009
DIY / Martin Lihs / student / Wii / WiiSpray
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Rhythm Game I is Donkey Konga 1000%

I think it’s really important to be conscious of how the output of the gaming industry might homogenize our thought processes and sometimes stunt our creativity in coming up with new play mechanics …… that’s definitely something that’s stuck with me throughout discussion in this class and influenced me as a designer.

Still, I think the rhythm genre has a lot of untapped potential.

— George Michael Brower

Good music, interesting drum patterns, minimalist design and a huge projected playfield are more than enough to convince me. Rhythm Game I was created by George Michael Brower for his final project in a game design workshop at UCLA. The game's brief post-mortem is worth a read for an inside look at what didn't make it into the game, an earlier video and some photos of how George hacked together the drum controls.

via Anamanaguchi's tweet

Adam
April 01, 2009
DIY / George Michael Brower / indie games / Rhythm Game I / student
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