I’m just a few hours away from hopping on a plane, to make the trip up north to Canada, for TCAF 2013. But first, highlights from this past Friday night ‘s 4th annual No Quarter at NYU Game Center!
Long story short, the show was a rousing success. As expected, the place was insanely packed… I believe it was the strongest turn out ever in No Quarter’s four-year history. And as hoped, the Attract Mode prints were very much warmly received.
This is it; the next two weeks are going to be, without question, some of the craziest of times for Attract Mode. As well as some of the awesomest. For those who haven’t been keeping track, we’ve got two different shows happening in two different cities, and all less than a week apart! Let’s concentrate on the first of the two, shall we?
As previously noted, next Friday marks Attract Mode’s long-awaited return to New York City, as we take part in this year’s No Quarter, the NYU Game Center’s yearly exhibition of commissioned work from established and emerging independent developers, who have all been challenged to create games for a social, gallery setting.
It also marks the first step of the newfound NYU Game Center X Attract Mode initiative; at the very top is Mark Essen’s Nidhogg, which has been mesmerizingly depicted by the one and only Hamlet Machine. As also previously stated, five artists in total have been asked to interpret and immortalize five past No Quarter games. Here are the rest…
Noah Sasso’s BaraBariBall, by Kyle Fewell:
It’s been over two years since Attract Mode last made a splash in New York City. Well that changes as of now: we are extremely excited and proud to announce a brand new partnership with NYU Game Center!
In addition to being at the forefront of exploring the understanding and practice of creating games, its exhibitions and lecture series is why many consider NYC to be the preeminent creative and cultural hub for games today in the first place.
Some of the best indie games out there, plus the brightest minds behind them, have hailed from the Game Center. And NYU Game Center X Attract Mode‘s debut collaboration will help to illustrate this simple fact.
As part of the 2013 edition of the No Quarter Exhibition, the Game Center’s yearly gallery show that presents commissioned games from established and emerging developers (including Matt LoPresti, Bennett Foddy, Sophie Houlden, Nikita Mikros, and Josh DeBonis), Attract Mode has been asked to curate artwork that celebrates past No Quarter bred titles.
The following are those games, along with the artists that have been hand-selected, to offer their own unique take on their chosen subject matter:
Each piece will be presented alongside this year’s commissions and will be for sale at the show, which takes place Friday, May 3rd at NYU’s Game Center. For those who regrettably cannot attend, each print will be available online, via the Attract Mode shop, immediately afterward.
Specific info, as well as a look at all the awesomeness that’s being whipped up, are forthcoming. Also, this is just the beginning of what NYU Game Center X Attract Mode will have to offer! So stay alert. And special thanks to Charles Pratt for helping make this all happen, plus Cory for the nifty logo!
Today marks the 11th anniversary of you know what in New York City. Which is why I decided to finally check out the brand new Chinatown Fair. Seem like a strange thing to do, and on a day like this, right? Not really.
For those unfamiliar with CF, it was long considered the “last arcade” in NYC, a mecca for diehard Street Fighter players in particular. The doors were closed last year, and the surrounding circumstances (plus how it stayed afloat in the first place) are a whirlpool of myth and mystery that still somewhat prevails.
For those interested: my attempt at information gathering when it went down, while helping a New York Times reporter, is detailed here.
Earlier this spring, word suddenly came that Chinatown Fair was set to make come back. Which took everyone by surprise, especially those who had migrated to Next Level, CT’s spiritual successor. But when the first pictures hit the scene, of the walls painted like an Easter Egg, pretty much everyone with fond memories of the place cried bloody murder.
It wasn’t going to be a true blue arcade, catering to hardcore gamers, but an amusement center, geared towards families. A concept that I personally had no problem with. But still, had to see it for myself. And yes, it most definitely is not the Chinatown Fair of old…