“It’s weird. You’re just a collection of pixels, but I worried.”

December 20, 2014 - By - Tags: , ,

With just FIVE days till Christmas, it’s safe bet that some of you are still looking for last minute gift ideas. And since the shipping deadlines have already passed for a Fangamer ♥ Attract Mode print (though they make excellent New Year’s presents, FYI), you may need something a tad bit more readily available.

Thankfully, if you’re close to a comic shop, then your best bet is the thing you see above. In Real Life, by Cory Doctorow and Jen Wang. and published First Second, is about a young woman who decides to enter the wild world of MMOs, where she still ends up coming face to face with the real world…

When a cool gamer girl comes visits her school, and asks if any other female players are up to joining her clan, Anda decides to sign up for Coarsegold Online. There she immediately stumbles upon adventure and friendship. One of these other players is leading the charge against the torn in the sides of many MMO players: gold farmers…

Anda decides to join the cause, not just because it’s supposedly the right thing to do, but due to the fact that she can also make a decent chunk of change in the process. Yet things change when she tries to communicate with said farmers…

Eventually Anda befriends one, and finds out why this person is a gold farmer in the first place. All of a sudden, the complications of real life start to make their way in her pixelated escape. Oh, and her mom starts asking questions too…

In Real Life’s primary audience appears to be young girls, but I can’t recommend the book enough to pretty much anyone. Especially those who are interested in the convergence of gaming, culture, economics, and politics. Also, Jen Wang’s art has never looked better. If a bookstore isn;t nearby, you can still get it via Amazon if you have Amazon Prime.

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A Celebration Of The Video Game, One That Is Available For Purchase

November 17, 2014 - By - Tags: , , ,

Remember that book on game culture I mentioned last year, the one on Kickstarter that sounded super promising and also looked mighty sexy to boot? Well, Every Day Is Play recently showed up in the mailboxes of all its contributors and backers, and I’m delighted to report that it manages to live up to expectations, plus then some.

Though if you missed out the chance to snag a copy the first time around, you’re in luck. Cuz it so happens that a few extras were forwarded to our mutual pals at Fangamer, since they’re basically the experts when it comes to distributing game related goodies with TLC. Which is also why Attract Mode is proud to offer Every Day Is Play in our own shop as well!

The Year Of Luigi: The Book

January 8, 2014 - By - Tags:

It’s 2014! And you know what that means… Yup, we are no longer in the Year of Luigi. Something that both Eric and JC are having a hard time processing, over at their normal digs.

But this just this in: Matthew Kenyon, whom you might recall as the force behind Every Day Is Play, has just unveiled Game Icons. Described as “the first in a series of books focusing on legendary icons of gaming”, the very first installment is centered on… you guessed it… the better half of the Mario Bros.

You can find more info here, including the entire line up of contributors, 32 in total. Or ”32 Bits of Art & Design by 32 Artists” to be exact. And, hey, our very own Cory Schmitz is included!

Indeed We All Play, Every Single Day

August 28, 2013 - By - Tags: , ,

A Kickstarter for a video game is something you see almost everyday at this point. But one for a video game book? That’s significantly rarer. Make it about video game culture, and it’s even more unique.

But even then, you’ll be hard press to find something that’s as flat out beautiful looking as Every Day is Play by Matthew Kenyon.

Still, pretty pictures and a sexy layout will only go so far. Thankfully, Kenyon’s showcase of the “designers, musicians, artists, writers and developers that have taken inspiration from the art that we grew up with” is overflowing with mighty fine folk.

Including Nolan Bushnell (you know, the guy who made Atari), our pals Fangamer (who we’re doing a show with, in case you haven’t heard), video game romantic Brandon Boyer (who is going through a few things, so send him some love if you can), and Attract Mode’s very own Cory Schmitz (sup).

Oh, and I’ll be doing something as well, it has just been revealed. Am definitely stoked to take part! Though nothing’s happening unless the goal is met; Every Day is Play could definitely use some support right about now, and most importantly, it absolutely deserves it. Please donate and help spread the word; you all have four days left to go!

A Book About Nintendo With An Orange Cover/Old Black & White Photos From A San Francisco Arcade

October 25, 2012 - By - Tags: ,

Once again. ALBOTAS has dug up something incredibly rad that mixes video games and some other media. In this particular case, the printed page, aka my personal favorite combo.

The above is the handiwork of Adam Benton, a graphic design student in the UK. For one of his bookmaking and screenprinting assignments, he decided to do a zine that was all about Nintendo. Benton explains:

“The inside consists a little history of the company, some memorable people, and a timeline of when each console came out in Europe and all the images are screenprinted and then scanned in for the book. A separate folder full of original prints will be along side it. The book is Japanese stab bound and printed on Japanese rice paper to keep with the company’s origins.”

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The World Of Video Game Print Has Never Been Healthier

September 25, 2012 - By - Tags:

The other day, I came to a realization: we are currently enjoying a brand new golden age of video game related print.

Granted, game rags continue to be a dying breed; Nintendo Power, one of the longest (and most beloved) magazines dedicated entirely to gaming, will be hitting newsstands this December for the very last time.

BTW, Nintendo Gamer, a British publication that’s also been around the block (it’s the spiritual successor to Super Play, circa the early 90s), recently ceased publication as well. Its farewell image is both heartwarming and heartbreaking.

But outside of the mainstream publishing world, it’s a different story entirely.

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