Attract Mode launched as a video game culture shop and blog in 2009, and soon after teamed up with Giant Robot to start the ARTXGAME project. Reborn in 2012 as a video game collective, Attract Mode is now comprised of game makers, film makers, designers, artists, and journalists.
Adam Robezzoli is the founding member of Attract Mode and a co-founder and director at LA Game Space.
Matt Hawkins was the east coast rep for Attract Mode 1.0, and still helps curate the shop and our events. He’s also a video game designer, journalist, advocate, and zinester.
Cory Schmitz is a graphic designer living in Chicago. He worked on Sound Shapes for the PS Vita & PS3. He tries to make things look nice.
Maré Odomo makes comics about feelings. He lives on a hill in Seattle and his favorite pokémon is Bulbasaur. <3
Derek Yu is an artist and game designer who worked on Aquaria and created Spelunky. He also runs The Independent Gaming Source, an indie game community and blog.
Steph Thirion is a graphic designer and musician who was recently abducted by videogames. His last broadcast was the iPhone game Eliss, and certain signs – most notably the site hosted at www.playfaraway.com – suggest that not only is he alive, but a new broadcast is now imminent.
Paul Owens is the director and co-founder of the filmmaking collective 2 Player Productions. He also performs chip music as part of The Shortsleeves.
Asif Siddiky is the Director of Photography and co-founder of the filmmaking collective 2 Player Productions. He also designs artwork for the band Infinity Shred and has released music of his own as part of the duo Greenleaf. He will cook food for you at some point.
Phil Fish is everything that’s wrong with indie games.
Eric Caoili spends his days working hard at game industry news site Gamasutra, but his free time partying harder at beloved handheld game blog Tiny Cartridge.
JC Fletcher splits his time between his career of writing about games as managing editor of Joystiq, and his hobby of writing about games as half of the Tiny Cartridge team.
Ted Martens is a co-founder and artist of Hex-Ray Studios, and a game designer who created Fireplace. He’s currently working on the video game Scale and an art tool called Hexels.
Zach Gage is a designer, programmer, educator, and conceptual artist from New York City.
Evan Shamoon is a Videogame Enthusiast, dimestore Nietzsche, and the proprietor of giantmecha.com.
Superbrothers Inc. was initially established in 1951 in Minsk, Belarus (formerly the Soviet Union), their most notable creations were The 53 Stations (1957), The Garden of Earthly Delight (1961), Sword & Sworcery (1963 – 1966) and The Alpinist (1967). A collection of photographs and specification documents are now on permanent display at the Maksim Bahdanovic Literary Museum & on the internet at superbrothers.ca.
Kris Piotrowski is the creative director and co-founder of CAPY. He lives in Toronto, enjoys watching netflix from his bathtub and tweets mostly about taking weird dumps.
Aileen Viray is a creative free-thinker about the social architecture of videogames and an enigmatic beat maker.
Diego Garcia is an independent game developer and visual artist based in Brooklyn, NY. He creates absurd works as a way of expressing his thoughts on social interaction, food, life, love, death, and more food. He also likes sipping beer from a can under the stars.