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Hey, Baldur’s Gate fans! Are you ready to unleash the power of nature and transform into a wild beast? Then get ready to explore the world of the Druid class in Baldur’s Gate 3! In this article, we’ll delve into all the details you need to know about this versatile and powerful class. From mastering Wild Shape to unleashing powerful healing spells, we’ll cover everything you need to know to become the ultimate support for your party. So, grab your staff, call upon the forces of nature, and let’s explore the Druid class together!
As a Druid, you have the option to choose between two subclasses: Moon or Land Druid. Moon Druids focus on Wild Shape and boosting animal forms, while Land Druids specialize in nature-based magic. Depending on your preferred playstyle and the level cap of 4, one subclass may be more suitable for you than the other. Moon Druids have access to Combat Wild Shape, which turns your Wild Shape into a Bonus Action and allows for more flexibility in combat. On the other hand, Land Druids encourage more spellcasting with features like Natural Recovery, allowing you to replenish expended spell slots once per day out of combat. Ultimately, it’s up to you to decide which subclass fits your gameplay the best.
Druid Circles are a crucial aspect of the Druid class in Baldur’s Gate 3. These circles allow Druids to hone their skills and focus their abilities toward a particular skill set. There are two options to choose from: the Circle of the Moon and the Circle of the Land. By choosing a circle, you can tailor your gameplay experience and specialize in either transformation via Wild Shape or invoking nature’s wrath on your foes. It’s important to choose a circle that aligns with your preferred style of play, so you can make the most out of your Druid abilities.
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Druids in Baldur’s Gate 3 have access to a wide range of spells that can aid them in combat or provide support for their allies. Here’s a table that lists all the spells that Druids can use, including the spell name, type, school, cost/cast time, whether or not it requires concentration, and a brief description.
Spell Name | Type | School | Cost/Cast Time | Conc. | Description |
---|---|---|---|---|---|
Guidance | Cantrip | Divination | 1 Action | Yes | Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice. |
Speak with Animals | Level 1 | Divination | 1 Action | No | Gain the ability to comprehend and verbally communicate with beasts. |
Moonbeam | Level 2 | Evocation | 1 Action | Yes | Creates a 5-ft radius, 40-ft high cylinder of silvery light. Creatures within must succeed on a Con. save or take 2d10 radiant damage (damage/lvl). You can use your action to move the beam up to 18m. |
Conjure Animals | Level 3 | Conjuration | 1 Action | Yes | Summon from 1 beast of CR 2 to 8 beasts of CR 1/4. This creature is friendly to you and your party. |
Stoneskin | Level 4 | Abjuration | 1 Action | Yes | The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. |
Reincarnate | Level 5 | Transmutation | 1 Hour | No | Reincarnate the soul of a humanoid that has been dead for no longer than 10 days with a new body. The race of the new body is determined at random. |
Transport via Plants | Level 6 | Conjuration | 1 Action | No | The caster can move from one plant to another plant (large or larger) using 5-ft. |
Wall of Thorns | Level 7 | Conjuration | 1 Action | Yes | Create a 60-ft long, 10-ft high, 5-ft thick wall of brush that slows movement and can inflict 7d8 piercing damage (damage/lvl). |
Tsunami | Level 8 | Conjuration | 1 Minute | Yes | Creates a 300-ft long, 300-ft high, 50-ft thick wave of water. Creatures caught in it must make succeed on a Str. save or take 6d10 bludgeoning damage. |
Storm of Vengeance | Level 9 | Conjuration | 1 Action | Yes | Creates a 360-ft radius storm. Creatures within must succeed on a Con. save or be deafened and suffer various damage and effects. |
With this diverse range of spells, Druids can adapt to any situation in the game and support their party with different types of spells. So, choose your spells wisely and make sure to use them effectively in combat!
Are you ready to transform into a mighty beast and take on your enemies? As a Druid in Baldur’s Gate 3, you have access to a variety of animals to transfer into, each with their own unique abilities and attacks. In Early Access, you can transform into 7 different animals, including the Dire Wolf, Raven, Badger, Polar Bear, Cat, Deep Rothe, Spider, and Aberrant Intellect Devourer. Each of these animals has its own purpose in combat, such as tanks like the Bear, rallying allies and increasing movement speed like the Wolf, and burrowing underground to escape danger like the Giant Badger. And don’t forget, when you transform, you gain a separate health pool for the creature, making Druids who use Wild Shape in combat extremely durable.
To create a powerful Druid character in Baldur’s Gate 3, you’ll need to focus on key aspects during Character Creation. For your background, select any that provides you with Wisdom Skills to boost your ability to hit targets with your spells. The best race for the Druid class is the Gold Dwarf, as it provides a boost to both Wisdom and Constitution, which increases your HP and makes it easier to pass Concentration checks. Wood Elf is also a good option for its boost to Dexterity and Wisdom, while Human allows you to reach 16 in all three abilities. During the creation process, prioritize Wisdom as your primary ability, followed by Constitution and Dexterity. Finally, select skills that fall under these abilities, such as Acrobatics, Perception, or Survival.
Druids in Baldur’s Gate 3 can wear Medium Armor, which will be beneficial in combat situations when they are casting Spells. The Scale Mail +1 and Lae’zel’s Githyanki Half Plate are the best Medium Armors available in Early Access. It’s important to note that Druids need to have at least 10 Strength to use them. While armor is less useful when Druids are shifted, it’s still important for their human form.
As a Druid in Baldur’s Gate 3, you have a lot of options when it comes to spells. To make things easier, we’ve put together a table of the best spells to choose for Druids above. These spells range from support spells to damaging ones, making Druids a very versatile class. For cantrips, we recommend Thorn Whip, Guidance, and Produce Flame. For 1st level spells, we recommend Healing Word, Faerie Fire, Goodberry, and Entangle. And for 2nd level spells, we recommend Flaming Sphere, Heat Metal, Spike Growth, and Moonbeam. These spells will provide you with a good mix of utility, support, and damage, allowing you to handle any situation that comes your way.
In conclusion, Druids are a very versatile class in Baldur’s Gate 3, offering a range of options for both support and damage. They have access to powerful spells and the ability to shapeshift into a variety of creatures, making them formidable in combat situations. When creating a Druid character, it’s important to prioritize Wisdom and Dexterity as well as select a background that provides Wisdom skills. Overall, Druids offer a unique playstyle in Baldur’s Gate 3 with their ability to shapeshift and powerful spells. Their versatility makes them a strong contender against other classes in the game.