Sunburn! New game from Attract Mode Member Diego Garcia

November 20, 2014 - By

Your ship is gone.
Your crew is scattered.
One option remains.
Gather your crew…

and jump into the sun.

Hey Attract Mode! Diego here. I’m super excited to announce the release of my new studio’s debut game, Sunburn!. It’s a space-based action-puzzler with a dash of existential dread, out for iPhone and iPad today. In the face of inevitable death, at least we can take comfort in hangin’ out in space with our friends!

I’m really proud of this game, the first release with my new indie studio here in NYC, Secret Crush. I hope you’ll check it out and let us know what you think! Hopefully this release means I can start catching up with the Portable Weekend Mix…!

A Celebration Of The Video Game, One That Is Available For Purchase

November 17, 2014 - By - Tags: , , ,

Remember that book on game culture I mentioned last year, the one on Kickstarter that sounded super promising and also looked mighty sexy to boot? Well, Every Day Is Play recently showed up in the mailboxes of all its contributors and backers, and I’m delighted to report that it manages to live up to expectations, plus then some.

Though if you missed out the chance to snag a copy the first time around, you’re in luck. Cuz it so happens that a few extras were forwarded to our mutual pals at Fangamer, since they’re basically the experts when it comes to distributing game related goodies with TLC. Which is also why Attract Mode is proud to offer Every Day Is Play in our own shop as well!

Time To Rejoice; Classics Of Game Is Back

November 12, 2014 - By - Tags:

It’s November 12, 2014, aka the day Christmas came early this year. How so? Well, because it’s also the day in which Classics Of Game finally posted an update after an 18+ month hiatus. Was getting kinda worried for a little while there!

Classics Of Game is yet another obsession that can be traced all the way back to my days at GameSetWatch; to recap, each video presents a few precious seconds of gameplay from something that’s either impossible to identify (which is no easy feat, given that virtually every artifact of gaming obscurity has been given the pat down by YouTube personalities at this point) or can be pinpointed, but is played in an equally odd fashion.

If anyone knows what the game above is, which looks to be an OutRun clone, but with some Scottish fellow on a bike, please let me know. Anyhow, here are a few other favorites of mine…

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The First Real Step Towards The Holodeck Is Finally Here

November 11, 2014 - By - Tags: , , , ,

Two weeks ago today a legitimate turning point for both the medium of film and the future of virtual reality was released to the public at large: Zero Point by Condition One. Sadly, hardly anyone noticed. Though it’s also not surprising, given the only means in which one can absorb the movie, that being the Oculus Rift. Sure it’s the future of VR’s greatest hope, but at this stage of the game, it’s hardly a household staple.

Some may recall me discussing the film a short while ago, back when the trailer made its debut (which, alas, was met with a similarly lukewarm response as well). To recap: Zero Point is the brainchild of Danfung Dennis, who aside from being the its producer/director, as well as an Oscar nominated documentarian for his look at the war in Afghanistan, is also the Founder/CEO of Condition One. Simply put, Dennis and company first shot a number of scenes with a custom camera rig, one that can capture of a full 360 degrees’ worth of sound and visuals. Afterwards, again using custom editing tools, all the different angles are stitched together, to allow a true 360 experience via the Rift.

The film’s length is around 15 minutes, and is largely an extension of the aforementioned teaser. As I’ll explain in a bit, there’s not so much a story being told as it is a series of vignettes designed to flex Condition One’s muscles. Which is its ability to transport the viewer to another world… much like movies have done so already since its inception. But with a full 360 perspective, the effect is so much more. Again, it’s that “Holy sh*t, THIS is the future of everything” reaction you had when first trying the Rift with whatever demo, yet magnified tenfold. Because instead of computer generated people, places, and animals, it’s all real.

Granted, one can’t move around; you’re essentially stuck in a neutral position (aside from the one part in which the camera moves, and it’s out of your hands). But it’s closest thing we have to Star Trek’s holodeck, by far. One intriguing aspect is how everything old is new again, which again I’ll elaborate upon, but here’s a quick example: how many times have you watched a movie in which a character is addressing the camera, addressing you the viewer? No matter how alluring or titillating the person might be, no matter how up close and personal said individual is, there ultimately remains a level of detachment. Because you’re still looking through a viewfinder; you’re not really there.

Please excuse the spoiler, but at the end of the film, that’s exactly what happens: an attractive women walks up close, to share a friendly hello, and the sensation is absolutely unlike anything I’ve encountered before. It really did feel like she was talking to me. Yes, me. I had a genuine emotional response. Once more, it was the stuff of sci-fi novels and movies.

I got to chat with Dennis a second time, a week before Zero Point‘s release. In my first conversation. I mostly concentrated on the technical aspects, as well as what the reaction was among traditional filmmakers. As for round two…

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The Miniaturized Astro City We’ve All Been Waiting For

November 7, 2014 - By - Tags: , ,

Last night, while perusing the faves of those I follow on Instagram (which is where a good portion of my Game Culture Snapshots originates from; next installment’s coming up soon BTW), I encounterd something so awesome that it deserved investigating.

That being what you see above, which looks like a Sega Astro City (as previously noted, I think they’re pretty neat), but cut in half and shrunk down even further. It’s the brainchild of Robert S Dunn, the third Multi Game System he’s built thus far.

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It’s 1cc Shirts’ Ode To The “Cadillac of Candy Cabs”

November 5, 2014 - By - Tags: , ,

If you have a thing for Japanese game developers, especially those known for making shmups, along with tees that have an extremely low print run, then perhaps you know should maybe know about 1cc Shirts.

It works like this: at the beginning of every month a brand new design is unveiled and orders are accepted up until the 20th. Most thus far have been based upon gone yet not forgotten STG developers, like Toaplan, Raizing, Gazelle, Compile, and NMK.

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Attract Mode’s Games You Should Play This Halloween

October 30, 2014 - By - Tags:

13. Haunting Ground – PlayStation 2
12. Deathsmiles – Xbox 360 (or the arcade version, if available)
11. Mr. Bones – Sega Saturn
10. Mansion Of Hidden Souls – Sega CD (Saturn version is “better”, but far less charming)
09. Bloody Bride – PlayStation 1 (fan translation, obviously)
08. Demon’s Crest – Super Nintendo
07. Michigan: Report From Hell – PlayStation 2
06. Shoot The Bullet – PC (but only with an arcade stick)
05. The Zombie VS Ambulance – PlayStation 2
04. Enemy Zero – Sega Saturn
03. The Tairyou Jigoku – PlayStation 2
02. Typing of the Dead – Dreamcast (ideally with two players)
01. … is a three way tie:

Illbeed – Dreamcast

Paranoiascape – PlayStation 1

Harvester – PC (good luck trying to get it run properly in Windows 7!)

Honorable Mention (haven’t played it myself, might not actually be legit): Pokemon “Black Version” – Game Boy