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Are you struggling to understand the different status effects in Diablo 4? Look no further! In this article, we’ll guide you through the various conditions and status effects in the game and show you how you can use them to create the ultimate character build. With so many new and returning status effects and conditions, it can be challenging to keep track of them all, but with our guide, you’ll be an expert in no time.
In Diablo 4, characters can be affected by statuses as a result of attacks, items, or skills. These statuses can either provide positive effects, such as the ability to absorb damage, or negative effects, like being vulnerable to increased damage.
You can find the statuses denoted with capitalized words in the item and skill screens. If a skill includes a status, the status’s definition is shown at the bottom of the skill description. Moreover, you can click on a status’s name to see a list of all other skills that have that status.
Status Ailments are conditions that can be both positive and negative, and they can be applied to both Diablo 4 monsters and players through skills, weapon modifiers, and other means.
In Diablo 4, there are over 20 status ailments that can be applied to enemies and players alike. These conditions can range from effects that slow down movement speed to those that deal damage over time. Some classes even have unique status ailments, such as Sorcerers’ Crackling Energy and Necromancers’ Blood Orb. To help you understand all of these effects, we’ve compiled a table with every status effect and condition in Diablo 4, along with their descriptions:
Status Effect | Description |
---|---|
Barrier | Once a Barrier is summoned, it has the ability to soak up damage from any type of attack up to a particular limit. |
Berserking | When in the state of Berserking, your damage output is heightened by 25% and you also experience a 30% increase in your movement speed. |
Bleeding | Enemies that are Bleeding suffer damage (as a percentage of weapon damage) over a period of time. |
Blood Orb | Upon acquiring a Blood Orb, your health regenerates by 15% of your total life capacity. |
Burning | Enemies that are Burning suffer Fire damage over a period of time. |
Chilled | Skills, abilities, and weapon modifiers that apply chill make enemies have reduced movement speed. After enough chill is applied, the enemy becomes Frozen. |
Crackling Energy | Similar to Blood Orb, when Crackling Energy is picked up, you deal periodic damage to nearby enemies. |
Dazed | When you or an enemy is Dazed, they can’t attack or use skills but can still move. |
Fortify | To become Fortified, a player or enemy needs to have more Fortify than their current health. When that happens, characters take 10% decreased damage. |
Frozen | When an enemy or yourself is Frozen, they cannot move or attack for a short period of time. Enemies and players can continuously get Frozen if Chilled is constantly applied. |
Healthy | A character is considered Healthy if they have more than 80% of their Maximum Life. |
Immune | While Immune is active, the enemy or player can’t be damaged and all negative effects are removed and prevented. |
Injured | A character is considered Injured if they have less than 35% of their Maximum Life. |
Knock Backed and Knock Down | Enemies that are Knocked Back are pushed backward after a successful hit, temporarily removing them from melee range and preventing them from taking any action. |
Overpower | When you or an enemy has Overpower, they deal bonus damage based on the sum of their Maximum Life and Fortified Life. |
Pulled | Enemies that are Pulled are moved forward toward the caster, into melee range. |
Slowed | Enemies that are Slowed have reduced movement speed. |
Stealth | Characters that have stealth can’t be directly targeted by enemies. If the character attacks or takes damage, Stealth is instantly removed. |
Stunned | Enemies that are Stunned can’t attack, use skills, or move. |
Taunt | Enemies that receive a Taunt target the caster for a period of time. |
Unstoppable | Characters that are Unstoppable have all control-impairing effects removed and prevented. |
Vulnerable | Vulnerable makes you or an enemy take 20% increased damage. |
Now that you know all the status effects in Diablo 4, you can use this information to create the best character build for your playstyle. By understanding how each status effect works, you can use them to your advantage in combat. For a more in-depth guide to all the classes and their abilities in Diablo 4, check out our article on the topic.
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In conclusion, we hope this short article was helpful in explaining the different status effects and conditions in Diablo 4. It can be overwhelming to keep track of all known status effects, but understanding how they work can help you create the best character build possible. We have provided a comprehensive list of all the present status effects in Diablo 4, including a brief description of each one. If you have any questions or suggestions, feel free to leave them in the comments below.