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Hey, gamers! In this article, we will take a closer look at all the Illithid Powers present in Baldur’s Gate 3 Act 1. These powers are special actions or bonus actions that are obtained once you reach a certain point in the story during Chapter One. Each class gets a different power, and we will provide detailed information on each one.
In Baldur’s Gate 3 Act 1, players can obtain special abilities called Illithid Powers. These powers are unique to each class and can be unlocked by progressing through the story. Here is a table that lists all the Illithid Powers and their details:
Class | Illithid Power | Description | Range | Uses | Action Type |
---|---|---|---|---|---|
Druid | Aberrant Shape | Transform into an intellect devourer and deal psychic damage | – | Once per short rest | Moon (bonus) / Land (action) |
Barbarian | Endless Rage | Deal additional damage while raging and prevent rage from ending early | – | Once per short rest | Bonus action |
Ranger | Force Tunnel | Charge forward and push objects and creatures away from you | 9m | Once per short rest | Action |
Paladin | Fracture Psyche | Invade a target’s mind and disrupt its defenses (Reduces AC by 1) | 9m | Once per short rest | Action |
Sorcerer | Horrific Visage | Terrify a creature with Eldritch magic, regaining sorcery points and potentially dealing psychic damage for 3 turns | 9m | Once per long rest | – |
Rogue | Inkblot | Create a cloud of magical darkness and immediately attempt to hide | – | Once per short rest | Bonus action |
Fighter | Psionic Pull | Pull a creature or object towards you | 18m | Once per short rest | Bonus action |
Wizard | Reflective Shell | Create a protective shell that reflects projectiles back at their source | 18m | Once per short rest | Bonus action |
Any | Repulsor | Channel the power of the absolute to knock back creatures and objects and deal force damage | 6m | Once per short rest | Action |
Bard | Stage Fright | Pull a creature or object toward you | 18m | Recharge on short rest | Action |
Warlock | Supernatural Attraction | Teleport to another infected creature | 18m | Once per short rest | Bonus action |
Cleric | Survival Instinct | Infuse a creature with psionic force, allowing them to regain HP when they reach 0 instead of falling unconscious | 18m | Once per short rest | Bonus action |
These Illithid Powers can provide players with unique tactical advantages in combat, making them useful tools to have at their disposal. Players should consider their class and playstyle when choosing which Illithid Power to unlock.
Using Illithid Powers in Baldur’s Gate 3 as of right now won’t lead to any significant consequences. However, companions will dislike it if you openly endorse using them. On the other hand, using Illithid Powers unlocks some new abilities and cutscenes. But with the full release, it is highly likely that there will be debuffs or story consequences down the line with consistent tadpole use. The biggest plot point in Baldur’s Gate 3 concerns the player character’s infection with an Illithid tadpole parasite, which grants players and their companions significant advantages, but using Illithid Powers comes at the risk of further advancing the player’s transformation into a Mindflayer and plagues the party with nightmares. So, while using Illithid Powers has no real physical downsides at the moment, it might affect the player’s relationship with their party in the long run.
Players have the opportunity to gain Illithid powers by using the tadpole in dialogue. The tadpole is a parasitic organism that is embedded in the brains of the player character and their companions, which has the potential to turn them into Illithids, powerful psionic beings that are capable of controlling minds and devouring brains.
To gain Illithid powers, players need to find an NPC in the Myconid village who offers to help with their tadpole problem. However, this approach predictably goes wrong and makes the tadpole stronger, thus unlocking an additional tadpole power.
It’s important to note that gaining Illithid powers is not a guaranteed outcome, as it depends on the choices the player makes in dialogue and gameplay. Additionally, there may be consequences for choosing to embrace these powers, as it can affect the player’s relationships with their companions and other NPCs in the game.
To get the Repulsor ability in Baldur’s Gate 3, players must still be on Chapter One and have the Removing the Parasite quest. Once they have collected the mushrooms requested by Omeluum, they need to follow a specific interaction to obtain the ability. Here are the steps:
It’s important to note that there may be consequences to obtaining the Repulsor ability, although they are not currently known. Players should proceed at their own risk. The Repulsor ability is a highly powerful action and can be a valuable asset in combat.
In conclusion, Illithid powers are special abilities gained by using the tadpole in dialogue in Baldur’s Gate 3. Using these powers unlocks advantages such as unique dialogue options, new powers, and cutscenes. However, using them may also lead to negative consequences, including nightmares and a further transformation into a Mindflayer. One of the most powerful Illithid powers is Repulsor, which can be obtained by completing a specific quest in Chapter One. There may be repercussions for using Illithid powers, but the full extent of these consequences is yet to be seen. For now, using them in Early Access has no real physical downsides, but this may change in the full release. Ultimately, the decision to use Illithid powers rests with the player, and they must weigh the benefits against the potential risks.