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Is Redfall an Immersive Sim Game?

Hey, gamers! Get ready to sink your teeth into Redfall, a game that’s shaping up to be one of the most promising monster-filled sandboxes in years. With immersive sim potential at its core, Redfall’s gameplay is set to offer an experience that will have you on the edge of your seat. But what exactly is an immersive sim? And how does Redfall stick to its conventions? Let’s dive in and find out!

What Counts As Immersive Sim?

Immersive sim games are video games that prioritize player agency and offer an open-ended world with emergent systems and consistent rules. These games give players the freedom to approach objectives in a variety of ways, allowing them to experiment and discover new gameplay possibilities.

Immersive sims are more of a game design philosophy. They don’t fit neatly into any one genre but rather focus on creating a world that feels alive and responsive to player actions.

One of the defining features of immersive sims is their smaller, more detailed worlds, which give more weight to player choices. Rather than just offering a sandbox for players to play around in, immersive sims make the player’s actions and decisions have a lasting impact on the game world.

These games are designed to offer players an immersive and engaging experience that feels like a living, breathing world. They offer a level of freedom and player agency that is often lacking in other types of games, encouraging experimentation and rewarding creativity. While not every immersive sim game does this in exactly the same way, the core principles of player agency, emergent systems, and consistent rules remain consistent across the genre.

Defining the Features of Immersive Sims

The main features of immersive sim games are:

  1. Player Agency: Immersive sims give players a goal to accomplish but do not dictate how to achieve it, allowing for open-ended gameplay and multiple solutions.
  2. Systemic Design: These games are built on basic systems that follow clear rules, making the game world feel more realistic and consistent.
  3. Emergent Gameplay: The interaction of the game’s systems allows for players to find solutions that the developers did not intend, creating unique experiences for each player.
  4. Consistent and Reactive Design: Immersive sims have consistent rules, and the game world reacts to the player’s choices, both major and minor.

Examples of immersive sim games include Ultima Underworld: The Stygian Abyss, Thief, System Shock, and Deus Ex. These games pioneered the immersive sim genre and are known for their player agency, systemic design, emergent gameplay, and consistent and reactive design.

Redfall Keeps Immersive Sim Roots Amid Genre Expansion

Redfall, the upcoming game from Arkane, may deviate from the typical immersive sim formula with an emphasis on action and co-op gameplay, but it still maintains the core elements of an immersive sim. The game offers an open world with emergent systems and consistent rules, allowing players to choose how they want to approach their goals. The game’s small locations, combined with the systemic design and player agency, make it highly replayable, and its consistent and reactive design means that player choices have consequences that impact the world. Although Redfall may be expanding into new genres, Arkane has stated that they plan on returning to immersive sims in the future.

Redfall: Immersive Sim Success

If you’re a fan of immersive sim games, you’ll want to check out Redfall. It’s a co-op shooter with an expansive open world that incorporates immersive sim elements. You can play solo first, and then invite your friends to join you for an encore performance. Each character has unique abilities that make them suited for solo or support roles, and they all feel distinct in their attitude and interactions with the world. The game features consistent rules and reactive design, so your choices have consequences.

The gameplay loop includes side missions that offer loot and experience, and you can also take on vampire nests for additional rewards. With a variety of weapons and supernatural abilities, Redfall offers a solid starting block for players to experience the story and become more familiar with its systems. Get ready for some immersive sim action on May 2 for Windows PC and Xbox Series X!

Redfall Devs Plan Return to Immersive Sims, Eventually

Although Redfall deviates from Arkane’s established immersive sim formula, the studio is not done with the genre just yet. In fact, the studio director Harvey Smith confirmed that there’s a good chance that they will eventually return to making sealed immersive sim-like environments. Redfall’s open-world setting and action-driven approach are a new experiment for the studio to see where each little road will take players. However, the studio is aware of the fans of Arkane’s past works and plans to pendulum back to what people know them for at some point. So, fans of immersive sims can look forward to more focused environments in the future.


In conclusion, Arkane Studios’ upcoming game, Redfall, takes a departure from its immersive sim roots and leans towards an action-driven co-op experience in an open-world setting. Despite this shift in direction, the studio’s director, Harvey Smith, has expressed that they will eventually return to their immersive sim-like environments. From what we’ve seen so far, Redfall is expected to be a fun and engaging game.

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