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Hey there, adventurer! Are you ready to take on the world of Baldur’s Gate 3? Well, you better be, because this game is not only packed with intense battles and captivating storylines, but it also features the beloved D&D mechanic of feats! That’s right, feats will play a major role in your character’s development and abilities. And lucky for you, we’ve got all the juicy details on every feat in the game. So grab your dice and get ready to level up, because this article is not to be missed!
Feats in Baldur’s Gate 3 are unique abilities that offer special capabilities to characters. They are similar to skills, but they provide more specialized and impactful effects. Instead of increasing your ability scores, you can choose a Feat when your class offers the Ability Score Improvement feature. Feats can only be taken once, and they have specific prerequisites that must be met before they can be selected. Losing a prerequisite means losing the benefits of that Feat until the requirement is met again. Overall, Feats in Baldur’s Gate 3 add variety and flavor to the game, allowing you to tailor your character to fit your playstyle.
When deciding whether to take a feat or an ability score improvement in Baldur’s Gate 3, it ultimately depends on your class and the build you are going for. Ability Score Improvements (ASIs) are more useful for characters who won’t gain an immediate benefit from a feat that drastically changes their abilities. Additionally, ASIs are great for increasing odd-numbered ability scores to improve roll bonuses. On the other hand, feats can add a lot of flavor and variety to your character and can provide significant benefits. Ultimately, it’s up to you to weigh the pros and cons and choose the option that best fits your playstyle and character concept.
In Baldur’s Gate 3, feats are an important part of character building, providing unique abilities and enhancements to gameplay. Here is a table of all the available feats in the game:
|Gain either +1 to STR or DEX. The character uses less movement when standing up from the Prone condition.
|The character can use their reaction to add a bonus to their AC when being attacked.
|The character gains +1 to AC when fighting with two weapons. They can now dual-wield weapons that are heavier than light.
|Great Weapon Master
|If the character scores a critical hit or kills a creature with a melee attack, they can perform an additional attack. Attacks with heavy weapons can take -5 to hit and +10 to damage.
|The character gains Heavy Armor proficiency and +1 to STR. Characters need to be proficient in Medium Armor before taking this feat.
|The character gains Light Armor proficiency and +1 to DEX.
|Magic Initiate: Bard
|The character gains a level one Bard spell slot. They learn a single level one Bard spell and two Bard cantrips. They use their Charisma stat as their spellcasting modifier.
|Magic Initiate: Cleric
|The character gains a level one Cleric spell slot. They learn a single level one Cleric spell and two Cleric cantrips. They use their Wisdom stat as their spellcasting modifier.
|Magic Initiate: Druid
|The character gains a level-one Warlock spell slot. They learn a single level one Warlock spell and two Warlock cantrips. They use their Charisma stat as their spellcasting modifier.
|Magic Initiate: Sorcerer
|The character gains a level-one Druid spell slot. They learn a single level one Druid spell and two Druid cantrips. They use their Wisdom stat as their spellcasting modifier.
|Magic Initiate: Warlock
|The character’s movement speed increases, they can Dash without being slowed down by rugged terrain, and they can move after performing a melee attack without provoking an Attack of Opportunity.
|Magic Initiate: Wizard
|The character gains a level one Wizard spell slot. They learn a single level one Wizard spell and two Wizard cantrips. They use their Wizard stat as their spellcasting modifier.
|The character learns two maneuvers from the Battle Master list and gains a single Superiority Die.
|If the character scores a critical hit or kills a creature with a melee attack, they can perform an additional attack. Attacks with heavy weapons can take -5 to hit for +10 to damage.
|The character gains Medium Armor proficiency and Shield proficiency, as well as gaining either +1 to STR or +1 to DEX. Characters need to be proficient in Light Armor before taking this feat.
|The character gains Musical Instrument Proficiency. Their Charisma also increases by 1, but this boost cannot put them above 20 Charisma.
|The character gains +2 to DEX saves while using a shield. They can use their reaction to shield themselves while performing a DEX save. If they pass, they take no damage.
|The character gains three skill proficiencies of their choice.
|The character adds two to their maximum HP score for every one of their levels.
|Gain +1 to either STR or DEX, and gain any four weapon proficiencies.
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If you’re looking for more feats to add to your game in Baldur’s Gate 3, the More Feats mod might be just what you need. With this mod, you’ll have access to 17 new feats that can change the way you play the game. From increased range with bows to the ability to push and pull creatures telekinetically, the More Feats mod adds a lot of variety to your character’s abilities.
Other notable feats include Healer, which allows you to heal allies without using a spell slot, and Polearm Master, which lets you make an additional melee attack with your reach weapon. Check out the table below for a full list of the available feats with this mod. Keep in mind that with the release of the final version of the game, there might be changes or new additions to the feast list.
|Acquire a ritual book holding two 1st level spells with the ritual tag
|Use a bonus action to attack with a crossbow when attacking with a one-handed weapon or crossbow
|Increase Constitution score by 1 and gain extra hit points on a short rest
|Increase ability score by 1 and gain a 1st-level spell slot, misty step spell, and a 1st-level spell
|Learn one fighting style option from the fighter class
|Cast cure wounds without using a spell slot to tend to a creature
|Give all friendly creatures temporary hit points before combat
|Use a bonus action to make a melee attack and provoke opportunity attacks with reach weapons
|Increase a chosen ability score by 1 and gain proficiency in saving throws
|Increase ability score by 1 and gain a 1st-level spell slot, invisibility spell, and a 1st-level spell
|Increase your ability score by 1 and gain a 1st-level spell slot, invisibility spell, and a 1st-level spell
|Shove enemies away from the targeted point by charging through them
|Increase bow range
|Add initiative bonus
|Give crushing effect to fists, smash, and topple weapons
|Give Constitution saving throws
|Cast an invisible mage hand and push and pull creatures telekinetically
When it comes to choosing the best feats for your character in Baldur’s Gate 3, it all depends on your playstyle and the class you’re playing. Rangers, Mobile, Dual Wielder, and Defensive Duelist (if fighting in melee range) are all great options. Rogues can benefit from Mobile and Dual Wielder as well. Fighters have a few choices, including Defensive Duelist, Dual Wielder (if using two weapons), and Shield Master (for tank builds). Clerics can make great use of Shield Master, as they often use a shield and single-handed weapon for defense. Warlocks and Wizards are better off with Ability Improvements. It’s important to remember that these are just suggestions and that the best feats for you will depend on your character’s specific needs and playstyle.
Feats are an important aspect of character development in Baldur’s Gate 3. They offer a variety of benefits and can greatly enhance your character’s abilities. Whether you choose to take an ability score improvement or a feat will depend on your specific class and playstyle. While it’s difficult to say which feats are the best for all characters, certain feats can be particularly useful for specific classes. Regardless, feats provide exciting opportunities for players to customize and optimize their characters in Baldur’s Gate 3.