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Hey, there gamers! Have you heard of the latest first-person open-world shooter Redfall? Well, we’ve got some opinions on it, and let’s just say they’re not all sunshine and rainbows. In fact, some are downright scathing. From a pointless RPG layer to an arbitrary spread of tools, to a frustrating progression system, it seems like Redfall has missed the mark on what gamers really want. But don’t take our word for it, let’s dive in and see what everyone is saying about this highly anticipated game.
If you’re thinking about picking up Redfall, you might want to hold off for now. This open-world loot shooter might not be fit for public consumption. Sure, the characters are cool and the town is charming, but the game is littered with glitches and bugs that make it hard to enjoy. Not to mention, the world feels empty and underpopulated, and the enemy AI is shockingly dumb. Even worse, the game crashes frequently, and the shooting mechanics feel bad. And to top it all off, it’s priced as a feature-complete AAA experience, but it feels more like an early access game. If you’re a fan of Arkane Austin’s previous work or just looking for a new co-op shooter, you might want to wait and see if they can fix Redfall’s issues before diving in.
Gamers who have played Redfall are expressing their concerns about the game’s quality. Many players have reported experiencing bugs and glitches, and the game’s performance has been described as poor.
The AI is said to be lacking, and the controls are clunky. The graphics have been described as average, and the game’s world feels empty. Some players have also expressed disappointment with the game’s storyline and overall concept, describing it as unfinished and lacking in direction. Given the high price tag of $70, many players are worried that they have spent a lot of money on a game that is not up to par.
Critics and players have both given it negative reviews. The game has an unfinished feel and is riddled with performance issues, making it difficult to enjoy. The enemy AI is lacking, with bizarre reactions to attacks and a little challenge. The game’s quest design is simple and lacks urgency, and voice acting is all over the place. Controls on Xbox consoles are also imprecise, making aiming feel janky. Overall, Redfall is a sad disappointment from a studio with an impressive pedigree.
Due to its poor reception, Redfall has quickly become one of the lowest-ranked games on Steam, with a score that reflects the disappointment of players and critics alike.
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Redfall, a highly anticipated game that was released on May 2nd, has received a lot of negative feedback from players due to several issues. One of the biggest problems with the game is the in-game AI, which is incredibly dumb and fails to present any kind of challenge, even on the toughest difficulty. The enemies, who are supposed to be terrifying vampires, are identical in their appearance and behavior, making it difficult to distinguish them from each other.
Another issue with Redfall is that the world feels too empty, wide open, and undetailed. Although there are many buildings in the game, the majority of them cannot be accessed, and the map itself feels too small overall. This lack of attention to detail means that the game doesn’t cater well to exploration-minded players.
The movement mechanics in Redfall are also awkward and lack animation. When players sprint, there’s no transition animation and jumping feels weightless and without any real sense of momentum. The game’s visuals are also lackluster, with still-frame cutscenes and texture bugs that can impact the overall experience.
Finally, the fact that Redfall is an online-only game has frustrated many players. Even when playing solo, an always-online connection is required, and there have been reports of players losing progress due to connectivity issues. This also means that the Quick Resume function, which is a popular feature of the Xbox Series X|S platform, doesn’t work with Redfall.
All of these issues have led to a disappointing experience for many players, who feel that the game was overhyped and ultimately failed to deliver on its promises. As a result, Redfall is already being regarded as Arkane’s worst-rated title, and it remains to be seen if any significant changes or updates can improve the game’s reception.
While Redfall has received a lot of negative feedback, there are some aspects of the game that players have found exciting. For instance, the game’s graphics aren’t entirely bad, and some of the environments are visually appealing. The combat system isn’t the worst, and players can easily find weapons that are overpowered and unique. As a cooperative title, Redfall does have some redeeming qualities. Players have found the characters to be unique and different from one another, encouraging different playstyles. Additionally, the game’s lighting has received some praise. However, despite these positive aspects, the game still falls short of being considered a worthwhile purchase, with too many issues to overlook.
|Great atmospherics, writing, and art direction||Phantom enemies, stuck textures, and glitchy UI|
|Interesting interior locations||Occasional hard crashes on Xbox|
|Serviceable FPS combat with cool weapons and satisfying vampire stake-takedowns||Lifeless open world|
|Some great moments in the overarching story||Underbaked RPG layers with copy-pasted items, arbitrary stats, and useless currency|
Overall, Redfall has its moments, but there are certainly some drawbacks to consider before diving in.
Redfall’s setting and performance are two of the standout features of this game. The fictional island of Massachusetts, U.S. is the location of Redfall, which Arkane has brought to life with stunning lighting techniques and meticulous world design. The game’s day and night cycle dramatically impacts its mood, with the eerie sound effects and atmospheric soundtrack producing genuinely creepy notes. While the Xbox Series X version is limited to 30 FPS, it’s largely “fine” for Redfall, with heavy use of volumetric mist and 4-player untethered co-op making up for the sacrifice. Overall, Redfall looks and sounds great, with good character design work, great environmental direction, and generally stable performance, though some patchwork may be needed post-launch.
The storyline of Redfall is a mixed bag. While it has some great ideas that showcase Arkane’s unique pedigree, the delivery of the plot is lacking in some areas. The game’s opening cutscene is well-animated and sets up a mysterious prime evil antagonist, but the rest of the story is largely delivered through text notes, audio logs, and cheap-looking slide-show cutscenes. The world-building that Arkane is known for in their past games feels sparse when spread out over Redfall’s large landmass. There are unanswered questions that reduce the impact of some of the game’s story beats, but the game’s villains and their motivations are truly hateable, which motivated me to play through the game in a couple of sittings. While the overarching narrative of Redfall is strong, the lack of interesting narrative content like mini-stories feels like a betrayal of what Arkane fans will likely expect from the game.
In conclusion, Redfall is a game that did not live up to the expectations of many players. Despite its solid gunplay and interesting art direction, the weak itemization, lack of endgame content, and forced multiplayer aspect of the game make it fall short compared to other similar titles in the market. While it may have its enjoyable moments, the overall result is a mediocre shooter that doesn’t convincingly justify its always-online requirement. However, every gamer has different preferences, and Redfall might still be worth trying out to form your own opinion. Perhaps, you might even find some of its features enjoyable. Ultimately, it’s up to the player to decide if Redfall is the right game for them.